Level 11 Dwarf Fighter
Odin "One-Eye" Oakenshield
+5
20
Strength
+3
16
Constitution
+2
15
Dexterity
+0
11
Intelligence
+2
15
Wisdom
+0
11
Charisma
HIT POINTS
Total
101
Bloodied
50
Surges
12
Value
25
SAVE MODIFIERS
+5 against poison
+9
Initiative
+2 Dex mod, +5 Half-Level, +2 Quick Draw
5
Speed
SKILLS
+7
Acrobatics
+5
Arcana
+15
Athletics
+5
Bluff
+5
Diplomacy
+9
Dungeoneering
+15
Endurance
+12
Heal
+5
History
+7
Insight
+5
Intimidate
+7
Nature
+7
Perception
+5
Religion
+12
Stealth
+5
Streetwise
+7
Thievery
26
Armor Class
22
Fortitude
17
Reflex
17
Will
RACE FEATURES
+2 Constitution, +2 Wisdom
+2 Dungeoneering, +2 Endurance
Cast-Iron Stomach
+5 racial bonus to saving throws against poison.
Dwarven Resilience
You can use Second Wind as a minor action instead of a Standard Action.
Dwarven Weapon Proficiency
Gain proficiency with the throwing hammer and the warhammer.
Encumbured Speed
Move at normal speed when wearing heavy armor or carrying a heavy load.
Stand Your Ground
When a power forces you to move you can reduce the spaces moved by 1.
Also you can make a saving throw to avoid falling prone when you would normally be knocked prone.
CLASS FEATURES
Combat Challenge
Every time you attack an enemy, you can mark that enemy.
Also, whenever a marked enemy adjacent to you shifts or makes an attack that doesn't include you as a target, you can make a basic melee attack as an immediate interrupt.
Combat Superiority
You gain a bonus to opportunity attacks equal to your Wis mod, and if you hit with an opportunity attack, the target stops moving.
Fighter Weapon Talent
Gain a +1 bonus to attack rolls when using a two-handed weapon.
Armor Optimization (Paragon)
You gain a +1 bonus to AC when wearing any kind of armor.
Extra Damage Action (Paragon)
When you spend an action point, add half your level to any attack you make this turn.
FEATS
Dwarven Weapon Training
Gain proficiency and a +2 bonus to damage with axes and hammers.
Potent Challenge
Add your Con mod to damage dealt from opportunity attacks.
Devoted Challenge
When you make a melee basic attack granted by Combat Challenge, gain a bonus to attack and damage rolls equal to your Wis mod.
Quick Draw
Draw your weapon with an attack action and gain a +2 to Initiative.
Toughness
Gain an additional 5 HP per tier.
Draw First Blood
Any undamaged enemy you hit takes extra damage equal to your Wis mod.
Deadly Axe
Treat all axes as high crit weapons.
AT-WILL POWERS
Brash Strike
Str + 2 vs. AC
1[W] + Str mod + Con mod damage.
You grant combat advantage to the target until the start of your next turn.
Cleave
Str vs. AC
1[W] + Str mod damage and an enemy adjacent to you takes damage equal to your Str mod.
ENCOUNTER POWERS
Steel Serpent Strike
Str vs. AC
2[W] + Str mod damage and the target is slowed and cannot shift until the end of your next turn.
Bull Charge
Str vs. Fort
2[W] + Str mod damage and you push the target one square and you shift into the square the target vacated.
Secondary - Str vs. Fort, you knock the target prone.
You can use this in place of a melee basic in a charge.
Bloody the Field
Str vs. AC
2[W] + Str mod + Con mod damage, if the target is bloodied, it is dazed until the end of your next turn.
All Bets Are Off
Str vs. AC
2[W] + Str mod damage, make a secondary attack
Secondary - Str +2 vs. AC, 1d6 + Str mod damage and the target is dazed until the end of your next turn.
Unbalanced Dodge (Utility)
Enemy misses you with a melee attack.
Target takes a -2 to attack rolls and all defenses until the end of its next turn.
DAILY POWERS
Driving Attack
Str vs. AC
2[W] + Str mod damage and you push the target one square and then shift one square into the square the target vacated.
Secondary - Str vs. Fort, and you push the target 2 squares and knock it prone
Miss - Half damage, and you push the target 1 square.
Cometfall Charge
You charge and use this in place of a basic melee attack.
Str vs. AC
3[W] + Str mod + Con mod damage
Miss - Half damage
Thicket of Blades
Close burst 1
Str vs. AC
3[W] + Str mod damage and each target is slowed (save ends).
Unstoppable (Utility)
Gain temp HP equal to 2d6 + Con mod
Shooter's Nemesis (Utility)
You're hit by a ranged attack.
Spend a healing surge and regain additional HP equal to twice your Wis mod.